Fans are on the edge of their seats for all the right reasons after Shrapnel recently released its highly anticipated game trailer. Shrapnel is a triple-A first-person shooter (FPS) game that supports digital ownership and was created using Unreal Engine 5.
Shrapnel aims to use blockchain technology to create the first AAA customizable first-person shooter that players truly own. Pre-alpha testing is currently taking place for the game. A full public release may still be years away as the team will provide early access versions to focus group participants on gathering feedback. In this article, we will quickly dive in and learn about this project.
What is Shrapnel?
The basic theory behind Shrapnel is that an asteroid collided with the moon, causing meteorites to bombard earth in a 500 km wide band. This region then becomes known as the sacrifice zone, or the zone is left uninhabited and isolated from the outside world. Compound sigma, a mysterious substance, is present in this region. This substance incites conflict and sparks a major conflict.
Following the release of the game’s trailer early this month, we got a brief glimpse of what the game might look like. The trailer includes gun-play and a spacey character exploring a filthy, futuristic city. As a player in this extraction-based game, you will enter this area searching for loot while battling other players and obtaining this compound sigma as a reward. Jerry O’Flaherty, the creator of Gears of war, produced and directed the trailer.
Shrapnel Tokens, SHRAP
Shrapnel follows a play-to-earn model. A single-token economy based on SHRAP, an Avalanche-based governance token, is proposed for the game itself. SHRAP tokens are capped at 3 billion. By winning matches, making NFTs, or staking their tokens to get vanity items and maps, each user type can earn SHRAP rewards.
According to the economic white paper, 33% of the SHRAP tokens will go to the community, 27% to the team and its advisors, 20% to seed token holders, and the remaining 20% will go to other stakeholders.